Continuing my Unreal Engine exploration, this time I’m debuting the title: Hellward.
First look at the main menu and the original score composed for the project by Sander van Zanten
https://www.sandervanzanten.nl/
The gameplay section functions as a visual benchmark, aiming for consistent look-and-feel between the character and the world, and a moment to really soak in the score without too many on-screen distractions.
Environment: Medieval Village Megascans Sample from QuixelMegascans