In this video, I’m sharing a small proof of concept for a dialogue scene in Hellward, created in Unreal Engine 5. This piece is part of an ongoing exploration into building cinematic and dialogue workflows, using real-time performance capture for both face and body.
The setup uses Live Link for facial performance and QuickMagic for body mocap.
Performance & Workflow: https://www.quickmagic.ai/register?code=Arno
To get extra V Coins when signing up use promocode: Arno
A new track got composed specifically for this video by Sander van Zanten https://www.sandervanzanten.nl/
Ambience, foley and sound design by Maiquel Ely
https://linktr.ee/Elly.audioproduction
Environment: Abandoned Cathedral from FAB Marketplace