Over the past few months, I’ve been experimenting with a lightweight workflow for creating cinematic dialogue scenes in Unreal Engine 5.6.
Everything was captured using just a phone and a simple home setup.
One of the most interesting parts of the process for me was realizing how much the final quality comes from refining the performance, not just the tools themselves. I put together this full workflow breakdown covering the entire process, from facial capture all the way to final polish.
Big thanks to:
Sander van Zanten for the original soundtrack
Maiquel Ely for ambience, foley, and sound design
WingTek for animation advice
https://www.artstation.com/wingest
QuickMagic for supporting the mocap workflow exploration
Environment: Abandoned Cathedral (FAB Marketplace)
From Phone Mocap to Cinematic Dialogue in Unreal Engine 5